class EE::Scene::MouseWheelEvent¶
#include <mouseevent.hpp> class MouseWheelEvent: public EE::Scene::Event { public: // construction MouseWheelEvent(Node* node, const Vector2i& position, const Vector2f& offset, bool flipped); // methods const Vector2i& getPosition() const; const Vector2f& getOffset() const; bool isFlipped() const; };
Inherited Members¶
public: // enums enum EventType; // methods Node* getNode() const; const Uint32& getType() const; const Uint32& getCallbackId() const; const MouseEvent* asMouseEvent() const; const MouseWheelEvent* asMouseWheelEvent() const; const KeyEvent* asKeyEvent() const; const DropEvent* asDropEvent() const; const TextEvent* asTextEvent() const; const TextInputEvent* asTextInputEvent() const; const WindowEvent* asWindowEvent() const; const ItemValueEvent* asItemValueEvent() const; const RowCreatedEvent* asRowCreatedEvent() const; const FocusEvent* asFocusEvent() const; const ChildCountChangedEvent* asChildCountChangedEvent() const;